FLYSTORM
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Notes from
the build

Practical writing on telephony, healthcare, AI and game development — what we built, what worked, and why.

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What game engines taught us about AI interfaces

A game has to respond in sixteen milliseconds or it feels broken. Most AI tools have no equivalent standard, and you can feel it.

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“Twenty milliseconds of lag in a web app is invisible. In a shooter it's a rage-quit.”
FROM THE ARTICLE — 6 MIN READ
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